

Compared to fighting The Devil in Cuphead, where the experience is never identically the same, parrying keeps the fight moving. If you can parry efficiently, Champion Gundir in Dark Souls III can be trivialized entirely.

Dark Souls, on the other hand, is meant to work like that. In most cases, you can’t repeat the same strategy over and over and end up with the same fight. In Cuphead, any successful strategy is based around not getting hit. It’s a tough game that calls back to run & gun games of the past.Ĭontra or Gunstar Heroes have much more in common with Cuphead than Dark Souls ever could. Yes, some games are like Dark Souls – Nioh or Let it Die are absolutely in the same vein and genre as Dark Souls Cuphead, however, isn’t. Success in their fight is all about positioning and making sure you are killing Ornstein before Smough.Ĭalling a hard game the Dark Souls of anything is really a disservice to both games. These jerks are incredibly tough but after you learn how to deal with them, they become a minor inconvenience in subsequent playthroughs. Yes, after a handful of attempts I was able to beat him, but trying him again later still ended up being more of being lucky than knowing the fight.Ĭompare this to Ornstein and Smough from Dark Souls. Even when sticking to the top of the screen, there are moments where there just isn’t enough room to dodge attacks and not be hit by anything or fall off a platform. For example, the Grim Matchstick fight is frustrating. Dark Souls isn’t about not being able to dodge a bullet or having enough health amassed to make it through a boss encounter.Īs I played Cuphead, I had a few frustrating moments where I felt like I was a victim of the design of the game, rather than having the appropriate skill to avoid death.

However, these moments are usually a one-time “gotcha,” and then you know what to expect as you reencounter it.

Yeah, there are a few times where the game or games inspired by it tend to throw a controller-throwing moment of frustration in just to keep you on your toes. In Dark Souls, you learn from your mistakes and by association grow your skill as your progress through the game. Dark Souls was a game that reintroduced players to the concept of growth through failure.
